ʸ п 迬 Ŀ´Ƽ
  • |
  • |
  • |
  • |
  • |
  • |
  • |
  • |
  • |
ʸ п ۽ƮŬ ڴ 18 Ͽ츦 Ȯ 帳ϴ.
  • ȸ
  • MINUTE TO WIN IT
     
     46,288
  • Apple Eating Contest Game
     
     33,681
  • SINGING BEE
     
     22,975
  • DEAL OR NO DEAL
     
     22,714
  • rodeo masbatenio
     
     19,082
  • Luksong Lubid
     
     13,762
  • Tumbang Preso
     
     11,822
  • HULA HOOP
     
     11,290
  • BUNONG BRASO ( ARM WRESTLING)
     
     10,761
  • EGG AND SPOON RACE
     
     10,683
PIKO(hopscotch) Game
  • ̸ : tutors
  • ۼ : 2013-03-12
  • ȸ : 9634
  • õ : 0

 

 

 

PIKO

 

 

'Piko' or buan-buan is the local equivalent of hopscotch,

a playground game involving a diagram divided into sections,

drawn on the ground with usually chalk or charcoal. Players

 hop from section to section. The game is for two to eight players.

 

 

0sc9g2ndkk8yx449gsp6yemu9hpac9mv

 

 

 

 

The succession of turns is determined by aiming markers (usually a

flat stone or a fruit peeling) at the center of the diagram. The

player whose marker lands closest to the center will go first,

followed by the second-closest, then the third-closest, and so on.

 

The diagram varies. Usually, the more players there are,

the more complex the diagram and the sections are

numbered or labeled to indicate the correct order in which

the players are to hop. The first player starts by throwing

his marker at the initial section. He then hops onto the

section and kicks his marker to the next designated section.

The player continues this process until he gets to the final

section. Some games require the player to retrace his hops

back to the start or for players to hop across other players'

paths. At any time a player's marker touches a line, or

 when any part of his body touches a line, he surrenders

the turn to the next player. The first player to complete

the diagram wins.

 

 

 

 

 

Some games have another part after the first, apparently to extend

playing time. This part has the players looking towards the sky

then throwing his marker on the diagram. Without looking, he must

walk across the diagram to fetch his marker without touching

any lines. This stage is intentionally more difficult to give the other

 players a chance to catch up.

 

 

 

 

The game penalizes losers with the same choice of punishments

shared by many street games, such as putting powder, liptick, or

charcoal on the losers' faces, slapping the palms of the losers, or

 having the player who performed the worst look for his marker

after the others have hidden it.

 

 

 

 
ۼ йȣ
 
ڴ ̻Ȱ :  266
ȣ
ۼ
¥
ȸ
186 
tutors 
2013-07-17
6699
185 
tutors 
2013-07-10
4447
184 
tutors 
2013-07-03
3602
183 
tutors 
2013-06-25
3550
182 
tutors 
2013-06-20
3583
181 
tutors 
2013-06-10
5435
180 
tutors 
2013-06-06
11290
179 
tutors 
2013-05-30
4305
178 
tutors 
2013-05-22
4397
177 
tutors 
2013-05-16
4787
176 
tutors 
2013-05-08
3890
175 
tutors 
2013-05-03
4950
174 
tutors 
2013-04-23
3819
173 
tutors 
2013-04-16
22714
172 
tutors 
2013-04-11
46288
171 
tutors 
2013-04-04
5178
170 
tutors 
2013-03-26
9617
169 
tutors 
2013-03-18
8341
168 
tutors 
2013-03-12
9634
167 
tutors 
2013-03-04
3550
ʸ
 
湮㿹 Խ û ӽû

 
 



 
Ʈ ۱ ֽȸ ڴĿ , ̸ ̿ϴ ۱ǹ  å ֽϴ.
ڹȣ:101-86-75905 ڸ:ֽȸ ǥ:ڼö
ڵϹȣ:2015-000011ȣ ּ:Ư 27 8, 10(ﵿ Ÿ)
ȸ Ұ | ä | ޹ | ̿ | ޹ħ | Żϱ
comodo_logo
ڴ ȸ Ʈ ̿ Ϻϰ ȣϱ SSL(Secure Socket Layer) ȣȭ ü迡 ȣ˴ϴ.
Copyright 2006 philja.com. All rights reserved.
 
弾 ij ̱ ȣ۽Ʈ