ARM WRESTLING * Arm strength is tested in the sport of arm wrestling where the opponents grip one another's hand with their elbows firmly set on a sturdy table. At the signal of a referee, the competitors try to pull the other's arm flat on the table. The first to do so wins. Arm wrestling shows a person's staying power and strength. Another version of arm wrestling involves only the middle finger. Two persons place their fingers form a tight fist and at the signal of a referee, the competitors try to overturn each other's hands. First to do so wins.
RULES :
1. The competitors shoulders must be square to the table before the match will be started.
2. The competitors shoulders may not be less than a fist distance away from their hands at the start.
3. All starts will be a 'Ready.....Go' . The cadence will vary.
4. Any competitor may use a riser if their belt line is below the top of the table. The competitor is responsible for placing and then returning the riser after the match.
5. To make a winning pin you must touch your opponent to the touch pad. There will be no parallel pin calls, you must be touched to lose.
6. You may touch any part of your opponents fingers, wrist or forearm to the pad to constitute a pin.
7. You may not, at any time, touch your body to your hand.
8. If a competitor touches his body to his hand, and Position is Gained, there will be a restart and a foul given.
9. If a competitor touches his body to his hand and stops the momentum of his opponent there will be a restart and a foul given.
10. If a competitor violates Rule #8 or in a DEFINITE LOSING POSITION the match will be awarded to his opponent.
11. You will forfeit the match with your third foul.
12. If a competitor intentionally opens his-her hand and a slip occurs the referee will restart the match and a foul will be given.
13. If a competitor violates Rule #12 in a DEFINITE LOSING POSITION and the referee feels that if the competitor had not slipped that he would have been pinned, the referee will award the match to the other competitor.
14. If the grip comes apart for whatever reason, the competitors hands will be strapped together.
15. If the competitors cannot get a grip the referee will give the competitors a 'referees grip'. After the grip is given any movement at all will result in a foul.
16. ALL REFEREE DECISIONS ARE FINAL.