FIG. 1: To start a game of Ringer the children lag from a line, drawn tangent to the ring, to a parallel line across the ring, which would be 10 feet away. The child whose shooter comes nearest the line has the first shot. Players must lag before each game. Practice lagging, as the first shot may mean the winning of the game before your opponent gets a shot. In lagging, a child may toss his or her shooter to the other line, or he or she may knuckle down and shoot it. |
FIG. 3: Child No. 1 knocks a marble from the ring on his first shot and his shooter stays in the ring. He picks up the marble. As he has knocked one from the ring, he is entitled to another try. Players are not permitted to walk inside the ring unless their shooter comes to a stop inside the ring. Penalty is a fine of one marble.
FIG. 4: Here we see child No. 1 continuing play. He "knuckles down" inside the ring where his shooter stopped on the last shot. This gives him the advantage of being nearer to the big group of marbles in the center of the ring for his next shot. Expert marble shots try to hit a marble, knock it out of ring and make their shooter "stick" in the spot. "Sticking" or shooting seven consecutive marbles out of the ring and winning the game without giving an opponent a turn is usually good for two days of playground bragging rights.
FIG 5: On this play, No. 1 hit a marble, but did not knock it from the ring. At the same time his shooter, too, stays inside the ring. He can not pick up the marble, and whether he is allowed to pick up his shooter depends on the type of play - in tournament play, if your shooter is in the ring at the end of your turn, you must remove it. In casual games, if your shooter is in the ring at the end of your turn, it becomes a legitimate target and any player who hits it out collects a forfeit from you, or even your shooter! (Players should agree in advance whether to use this rule.)
FIG. 6: Child No. 2 may start by "knuckling down" anywhere at the ring edge. In this case he may shoot at the 11 marbles in the center or if he wishes, he may go to the other side and try for the marble that No.1 almost knocked from the ring. In a casual game he might also try to knock the other player's shooter from the ring. |
||
FIG. 7: Child No. 2 chooses to try for No. 1 child's shooter and knocks it out of ring, winning all the marbles No. 1 has taken (and his shooter, if that rule is being followed) and putting No. 1 out of that game. Or he could shoot as shown in Fig. 8.
|
|