ʸ п 迬 Ŀ´Ƽ
  • |
  • |
  • |
  • |
  • |
  • |
  • |
  • |
  • |
ʸ п ۽ƮŬ ڴ 18 Ͽ츦 Ȯ 帳ϴ.
  • ȸ
  • MINUTE TO WIN IT
     
     46,279
  • Apple Eating Contest Game
     
     33,673
  • SINGING BEE
     
     22,956
  • DEAL OR NO DEAL
     
     22,697
  • rodeo masbatenio
     
     19,076
  • Luksong Lubid
     
     13,755
  • Tumbang Preso
     
     11,811
  • HULA HOOP
     
     11,252
  • BUNONG BRASO ( ARM WRESTLING)
     
     10,745
  • EGG AND SPOON RACE
     
     10,664
Classic Marble Game of Ringer
  • ̸ : tutors
  • ۼ : 2014-08-07
  • ȸ : 8274
  • õ : 0






 Classic Marble Game of Ringer

Most children understand the game of marbles the first time it is explained, but to make it easier, these drawings show the most common plays.


How To Play

Most children understand the game of marbles the first time it is explained, but to make it easier, these drawings show the most common plays.





FIG. 1: To start a game of Ringer the children lag from a line, drawn tangent to the ring, to a parallel line across the ring, which would be 10 feet away. The child whose shooter comes nearest the line has the first shot. Players must lag before each game. Practice lagging, as the first shot may mean the winning of the game before your opponent gets a shot. In lagging, a child may toss his or her shooter to the other line, or he or she may knuckle down and shoot it.

 


 
FIG. 2: This shows child No. 1 who won the lag, preparing to knuckle down. His knuckle has not quite reached the ground, which is necessary before shooting. He can take any position about the ring he chooses. (The process of picking the best possible position for starting is referred to as "taking rounders.") The 13 marbles in the ring are arranged as in tournament play. For casual games, a one foot ring is drawn inside of the ten foot ring and each player puts in some 5/8" marbles, so that there is about a dozen marbles in the smaller ring.
 

FIG. 3: Child No. 1 knocks a marble from the ring on his first shot and his shooter stays in the ring. He picks up the marble. As he has knocked one from the ring, he is entitled to another try. Players are not permitted to walk inside the ring unless their shooter comes to a stop inside the ring. Penalty is a fine of one marble.



 

 

FIG. 4: Here we see child No. 1 continuing play. He "knuckles down" inside the ring where his shooter stopped on the last shot. This gives him the advantage of being nearer to the big group of marbles in the center of the ring for his next shot. Expert marble shots try to hit a marble, knock it out of ring and make their shooter "stick" in the spot. "Sticking" or shooting seven consecutive marbles out of the ring and winning the game without giving an opponent a turn is usually good for two days of playground bragging rights.

 

FIG 5: On this play, No. 1 hit a marble, but did not knock it from the ring. At the same time his shooter, too, stays inside the ring. He can not pick up the marble, and whether he is allowed to pick up his shooter depends on the type of play - in tournament play, if your shooter is in the ring at the end of your turn, you must remove it. In casual games, if your shooter is in the ring at the end of your turn, it becomes a legitimate target and any player who hits it out collects a forfeit from you, or even your shooter! (Players should agree in advance whether to use this rule.)


 

 


 

FIG. 6: Child No. 2 may start by "knuckling down" anywhere at the ring edge. In this case he may shoot at the 11 marbles in the center or if he wishes, he may go to the other side and try for the marble that No.1 almost knocked from the ring. In a casual game he might also try to knock the other player's shooter from the ring.

 

FIG. 7: Child No. 2 chooses to try for No. 1 child's shooter and knocks it out of ring, winning all the marbles No. 1 has taken (and his shooter, if that rule is being followed) and putting No. 1 out of that game. Or he could shoot as shown in Fig. 8.








 

FIG. 8: Child No. 2 hits a marble but does not knock it out of the ring, yet his shooter goes thru the ring and stops outside where he may pick it up. The target marble remains where it stopped in the ring, and as No. 2 did not score, it is now the turn of No. 1 to shoot again.

 

FIG. 9: No. 1 "knuckles down" inside the ring where his shooter stopped (Fig. 5). he is going to shoot at the marble nearest his shooter. By hitting it at the proper angle and knocking it from the ring he can get his shooter near the center of the ring for his next shot. Play alternates until one player has knocked a majority of the marbles out of the ring.


 




 

 
 
 

 

 
 

 

 

 

 
 
 
 
 




 


 

 
 
ۼ йȣ
 
ڴ ̻Ȱ :  266
ȣ
ۼ
¥
ȸ
266 
 
2024-07-30
324
265 
tutors 
2015-08-14
7509
264 
tutors 
2015-07-15
7724
263 
tutors 
2015-07-03
7161
262 
 
2015-06-23
7188
261 
tutors 
2015-06-19
7459
260 
tutors 
2015-06-03
7222
259 
tutors 
2015-06-03
7031
258 
tutors 
2015-05-12
7401
257 
tutors 
2015-04-29
7175
256 
tutors 
2015-04-24
7237
254 
tutors 
2015-04-10
7897
253 
tutors 
2015-01-15
8125
252 
tutors 
2014-12-12
8638
251 
tutors 
2014-11-26
7666
250 
tutors 
2014-11-07
7987
249 
tutors 
2014-10-31
7527
248 
tutors 
2014-10-24
8434
247 
tutors 
2014-10-17
7580
ʸ
 
湮㿹 Խ û ӽû

 
 



 
Ʈ ۱ ֽȸ ڴĿ , ̸ ̿ϴ ۱ǹ  å ֽϴ.
ڹȣ:101-86-75905 ڸ:ֽȸ ǥ:ڼö
ڵϹȣ:2015-000011ȣ ּ:Ư 27 8, 10(ﵿ Ÿ)
ȸ Ұ | ä | ޹ | ̿ | ޹ħ | Żϱ
comodo_logo
ڴ ȸ Ʈ ̿ Ϻϰ ȣϱ SSL(Secure Socket Layer) ȣȭ ü迡 ȣ˴ϴ.
Copyright 2006 philja.com. All rights reserved.
 
弾 ij ̱ ȣ۽Ʈ